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|| Product Brand : Square Enix || || Model : 90711 ||
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Customer Review :
Remake of a PS1 Classic : Final Fantasy Tactics: The War of the Lions
Final Fantasy Tactics: The War of the Lions is a remake of the original Final Fantasy Tactics for the PS1. The original was perhaps the most popular turn-based tactical RPG ever made, and this newest version remains true to the original.
Not much, in terms of plot, has changed in the remake. The new translation is far better than the often laughable Engrish of the original, and some names have been changed to make the game fit better into the more fleshed out Ivalice of Final Fantasy XII. This doesn't change the story, but makes it easier to understand and far more enjoyable to witness.
Graphically, the game is a bit of a mixed bag. The original PS1 graphics remain, and they haven't aged very well. Characters and monsters are depicted by the now familiar Square-Enix superdeformed sprites. The maps are pseudo-3D. They can be rotated so the player can see around obstacles, but they're not exactly stunning to behold. On the flipside, the new cutscenes are absolutely gorgeous. They're fully animated, and very fluid, but retain an almost parchment-like quality to them. The style mimics the official art very closely, and helps to bridge the gap between the art and the sprites.
The audio, again, is a mixed bag. Some of the music is beautiful, but there are a few annoying tunes thrown in, which quickly becomes a problem as the track repeats itself for the nth time while you're grinding for experience and job points. The sound effects are pretty standard. The voice acting, on the other hand, is superb. It's a shame that its limited to just the cutscenes.
The gameplay is familiar to those experienced with the genre. Battles are fought on a square map. Obstacles - buildings, trees, lava...it all depends on where the battle is taking place - and monsters litter these battlegrounds. You control a squad of up to 5 characters. Each combatant - both the characters you control and the enemy NPCs - gets a turn, which allows them to move and/or perform an action. Most battles simply consist of defeating all enemies on the map or one particular enemy without getting the main character killed in the process.
The tactical side of the game largely comes from which jobs your characters have mastered. Jobs are essentially character classes. You have the standards: warrior, healer, wizard, etc. There are other, more esoteric jobs, like mathematician and dancer. Every defeated enemy gives that character job points, which allows you to purchase an ability from a job, which grants that character permanent access to that ability. So, you can have a warrior capable of casting offensive magic if you purchase the right abilities. Access to jobs is predicated on which jobs that character already has access to, and what levels they have obtained with those jobs. The more useful or powerful the job you want to give your character, the more levels in pre-existing jobs they need. So, expect lots of grinding for both experience and job points, especially early on in the game.
The last aspect of the gameplay I must mention is the steep learning curve. This game is not new player friendly. You'll die A LOT in this game, especially in the early stages. What's worse is that you'll die from creatures that are typically cannon fodder in other Square-Enix games. Trust me when I say that you'll learn to fear Chocobos. The game becomes much easier if you grind for abilities early on, but the beginning portion is hellish, especially during a first playthrough.
All in all, The War of the Lions is a great remake. It's difficult, and parts of it haven't aged well, but it's definitely more than the sum of its parts. This version, given its portability and well-written (properly translated?) story, is perfect for those who missed it the first time.