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woensdag 11 januari 2012

The Sims Deluxe Edition

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The Sims Deluxe Edition Overviews
The Sims: Deluxe Edition combines The Sims, the most popular PC game of all time, and the top-selling Livin' Large expansion pack in one box with a host of all-new exclusive features and content.

In this box you'll find:

  • The Sims: Create an entire neighborhood of Sims and run or ruin their lives with the full version of the bestselling PC game of all time. Help your Sims pursue careers, make friends, and find romance--or make a complete mess of things! Open-ended gameplay gives you the freedom to set your own goals as you chart your Sims' destiny.
  • The Sims: Livin' Large: With over 125 additional items, five additional career tracks with 50 additional jobs, and a cast of wild characters like the Grim Reaper and the Genie, this bestselling expansion pack puts your Sims into outrageous situations and settings.
  • The Sims Creator: Create any Sim you can imagine with this powerful new tool that allows even novice users to customize every detail of how their Sims look. Choose their clothing or create your own. Select from a variety of details like ties, jewelry, and tattoos. Players can even put their own face in The Sims with this easy-to-use tool.
  • 25+ Exclusive Objects: Furnish your Sims' homes with two completely new design sets with over 25 objects exclusive to The Sims: Deluxe Edition.
  • 50+ New Clothing Choices: A selection of modern and extreme fashion choices await your Sims.
.../ The Sims Deluxe Edition / FIND A BETTER JOB
The Sims Deluxe Edition

The Sims Deluxe Edition Specifications
The Sims: Deluxe Edition combines The Sims, the most popular PC game of all time, and the top-selling Livin' Large expansion pack in one box with a host of all-new exclusive features and content.

In this box you'll find:

  • The Sims: Create an entire neighborhood of Sims and run or ruin their lives with the full version of the bestselling PC game of all time. Help your Sims pursue careers, make friends, and find romance--or make a complete mess of things! Open-ended gameplay gives you the freedom to set your own goals as you chart your Sims' destiny.
  • The Sims: Livin' Large: With over 125 additional items, five additional career tracks with 50 additional jobs, and a cast of wild characters like the Grim Reaper and the Genie, this bestselling expansion pack puts your Sims into outrageous situations and settings.
  • The Sims Creator: Create any Sim you can imagine with this powerful new tool that allows even novice users to customize every detail of how their Sims look. Choose their clothing or create your own. Select from a variety of details like ties, jewelry, and tattoos. Players can even put their own face in The Sims with this easy-to-use tool.
  • 25+ Exclusive Objects: Furnish your Sims' homes with two completely new design sets with over 25 objects exclusive to The Sims: Deluxe Edition.
  • 50+ New Clothing Choices: A selection of modern and extreme fashion choices await your Sims.
The ultimate goal of life is to achieve happiness, and the way to achieve happiness is to buy stuff. So says The Sims, a game that lets you create, direct, and manage the lives of SimCity's residents.

The game begins with the creation of your simulated people: pick a name and a gender, decide on personality/astrological sign, and then choose a look from a variety of heads, bodies, and skin tones. Name, gender, and appearance don't affect gameplay much, but personality determines how your Sim plays with others. A serious, neat Sim might go crazy living with a sloppy party animal--or opposites might attract, and the two could end up falling in love.

After creation, the next step is to find a place to live. Again, the player can choose from among the empty houses in the neighborhood or decide to buy some land and design a dream house. Building houses is a blast, and the easy-to-use house design interface could almost be its own game: players design the floor plan, put up walls, pick carpet, wallpaper, and siding, and fill the house with furniture, decorations, fixtures, and appliances. You're limited only by your imagination--and your Sims' pocketbook. But the choices you make in designing and decorating your Sims' house are vital.

A good general rule is that the more expensive the object, the better its ability to satisfy Sim needs. Each little Sim person has needs (Hunger, Comfort, Hygiene, Bladder, Energy, Fun, Social, and Room) which can be satisfied by interaction with other Sims or purchased objects: throw a party with the help of a rockin' stereo system, and watch your Sims' Social and Fun ratings improve. Have one of your Sims whip up some food from the refrigerator, and you'll satisfy the Hunger needs of your guests. Or have your Sim engage another Sim in a game of chess: not only will their Fun and Social moods improve, both Sims will gain some points in their Logic skill rating--which might help on the job.

One gameplay goal is to improve your Sim so he or she can climb a career ladder, which nets him or her more money, which allows the purchase of higher quality stuff, which lets you improve your Sim even more. With proper care, your Sim can have a mate, kids, and a mansion with an indoor pool.

Mismanage your new, simulated family, and you'll be faced with the worst of MTV's The Real World: jealousies will ignite, fights will break out, jobs will be lost, and the house will fall apart. Bringing about such a calamity is almost as much fun as guiding your Sims to material paradise, and takes considerably less time.

Triumph or tragedy, each significant event in a Sim's life is captured in a snapshot and saved in a photo album for later viewing. Players can also take photos any time they wish. The photo album feature is cool by itself, but the best part is that you can upload the album to www.thesims.com and share your Sims' sagas with the world. Entire families can also be uploaded and downloaded, as can houses. Want to re-create and manage your own version of Friends? Download the free face and body editor and make Sim clones of the Ross, Rachel, and the rest. Want to perfectly re-create the set? Snag the free wall and floor texture editor. Feeling a little silly? Add Darth Vader to the family and see what happens. With The Sims, you can create whatever--and whomever--you desire.

Toying with the lives, successes, and emotional states of dozens of little Sims is undeniably fun. In the same way that SimCity players develop a condescending attitude toward real-world city planners, The Sims players will begin to see life as a series of needs-satisfying challenges; the game gets in your head. But that's OK: limitless gameplay, endless variety, imaginative Internet features, and the ability to play matchmaker/landlord/counselor/God makes The Sims a great way to increase your own Fun score. --Mike Fehlauer

Pros:

  • Unique, addictive, fun gameplay
  • Included photo album feature records triumphs and tragedies
  • Free uploads and downloads expand the game and allow swapping with other players
  • Sims are smart--it's sometimes best to just let them act on their own
Cons:
  • Addictive gameplay may cause loss of sleep, job
  • Complex behavioral modeling program--requires serious computing power
  • No pets other than fish
Sex and aliens. That's really all that was missing from the amazing original edition of The Sims, and the expansion Livin' Large delivers these new treats to liven up your beloved Sims existence.

New characters (including a gladiator and Xena-like warriors), and, more impressively, new decorations are the reasons to buy this game. The furnishings are mostly grouped by theme, with the medieval dungeon option the most authoritative of the bunch. (Little Cassandra Goth has been longing to read by torch light all along.)

Our personal favorite is the futuristic theme, with an optional, but expensive, maid/gardener robot to take care of the fabulous modern furnishings. Clearly the Sims team has been doing its research over at Herman Miller, and you'll have a bright red, flowing-foam sofa to show for it.

But it wouldn't be The Sims if only good taste prevailed. Bring on the mai tais with a tiki-heavy islander theme. There's also a startling collection of carpeting and objects best grouped under the design ideal we call "demented clown."

The attention-getting rarities include: a lame fortune-telling ball (our advice mostly centered around hiring a maid), a voodoo doll for hexing roommates, and a genie who delivers as much bad as good (dead plants, anyone?). And, yes, there's a vibrating bed to give your Sims the spice they've been missing.

While the expansion didn't blow us away, it did provide more of the humor and novelty true Sims die-hards will appreciate. With even more attention to detail than the original offering, EA deserves Sims-like applause for this edition. --Jennifer Buckendorff.../ The Sims Deluxe Edition / FIND A BETTER JOB
The Sims Deluxe Edition

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Real-Life Simulation at its Best : The Sims Deluxe Edition


I have to say, I bought this game with the Unleashed expansion pack on a whim, thinking I would see what all the hype was about. I found out everyone was right, this is a great game. I love to buy empty lots and build my own houses on them, really starting from scratch. I have seen a few reviews on the Unleashed expansion pack, and I have to say the animals are OK, but they take up more time and energy than a child does. This can be a problem when you are first starting a family and trying to build up a relationship. I also have some advice for the first timers out there, when you first begin, keep one person at home to do all the chores that add up, if you send everyone to work, nothing gets done until way up into the night. I have also found that it is best to take the first day off when you create a new family, while they are still in a good mood, let them socialize and set them down to study cooking or something similar. I had more than a few people burn to death because they didn't know how to cook. After learning the ropes on this game, you will have loads of fun, and you will be addicted just like everyone else.

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vrijdag 6 januari 2012

Final Fantasy III

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Final Fantasy III

FINAL FANTASY III has been reborn incorporating the latest in portable gaming technology. FINAL FANTASY III features graphics that have been reworked and remodeled in 3D while maintaining the mythical FINAL FANTASY look and feel. Format: NINTENDO DS Genre: NO GENRE Rating: E - Everyone UPC: 662248906133 Manufacturer No: 90613.../ Final Fantasy III / FIND A BETTER JOB


Final Fantasy III

  • FINAL FANTASY III has been reborn, incorporating the latest in portable gaming technology.
  • FINAL FANTASY III features graphics that have been reworked and remodeled in 3D, while maintaining the mythical FINAL FANTASY look and feel.
.../ Final Fantasy III / FIND A BETTER JOB


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Final Fantasy III.......Old School but well worth it....... : Final Fantasy III


(Note: for the purposes of this review, US release FF titles use Arabic numbers (1, 2, 3), while Japanese versions use Roman numerals (I, II, III); the DS version of FF III - while a US release - uses "III" instead of "3" to keep it from being confused with the excellent SNES FF 3 title.)

When I first heard the news this game was going coming to the DS - in a refurbished, graphically updated version, no less - I was ecstatic. As a lifelong FF fan who has played to completion every other entry in the series, I couldn't wait to get my hands on the only game not to have SOME version released in the US. Boy, was I disappointed.

I might as well begin with the pros, since that will only take a second or two. The game has beautifully rendered, fully 3D cutscenes that are on a par with those in FFXII...but this only serves to point up how abysmal the in-game graphics are (more on this later). Oh, and you can change the spells your characters "know" (are able to cast in combat) on the fly, and you don't have to "erase" or permanently lose any spell to free up a space to learn a new one - spells in FF III are treated like items which you can equip and unequip via the menu screen.

Now for the bad news. My biggest beef with this game is that there are NO SAVE POINTS IN THE DUNGEONS - NONE! Period. Which, in some cases, doesn't really have much impact on gameplay, and can even sometimes positively affect the experience, serving to heighten the adrenaline rush during boss fights and arouse a constant sense of anxiety while exploring. But when it takes FOUR HOURS of dungeon tramping just to get to the final boss of the game, only to have said boss wipe your party out in ten seconds if it performs a particular combination of attacks (which it usually does), I cannot even begin to express the complete outrage and frustration one feels with this game. You don't just want to whip your DS at the nearest wall, you want to hurl it into the nearest star and watch the damn thing go supernova, exploding with the white-hot savagery of a thousand suns until every last molecule of the cartridge has been vaporised into non-existence. I don't mind having to fight a particular enemy several times in order to figure out how to beat it, but I DO, in fact, mind intolerably when it takes four hours just to get to that enemy for one attempt at figuring it out.

Another big problem I had with the game was its lack of balance. First of all, the game's too short: the actual amount of time you need to spend exploring and fighting key monsters to advance the story line (and the percentage of the game world real estate devoted to this) is very small. Subtracting the amount of time you'll spend level grinding, this game is about three to four hours long. However, just to be able to have a chance in hell of defeating some of these monsters, you'll need to literally spend a day or more just leveling up your characters (AND their jobs)...and you can't select many of the best jobs until the game's about 70% over, so you will be wasting a lot of time leveling up job classes you won't even want to use again!

Second of all, the gameplay difficulty doesn't ramp well at all. It starts off much harder than it should - you wake up in a cave (read "dungeon" - and remember, "dungeon" means "NO SAVES"), by yourself, with no access to weapons, armor, or items, and you have to fight your way blind, against waves of up to three enemies, to the exit. If you're lucky, you'll find the pond that restores HP and MP (but does not cure status ailments - hmmmm), and you can even spend some time leveling up here, but if the enemies get lucky or you hit the wrong button (including the Power button), too bad, sucker, you just lost an hour or two of gameplay and have to start over from the beginning!

Once you find the other three playable characters (no easy task in itself, as the game doesn't really guide you to finding them), the game gets a little easier to play, but then you're plagued by a host of other problems, like not being able to buy Phoenix Downs anywhere (you can only find them or win/steal them in battle) - and the game is half over by the time it gives you access to a Raise Ally spell - and the fact that there are no Ether potions at all in the game! Unbelievable! There is a cheat that basically lets you copy items in your inventory, but it can corrupt your saved files, and the game should be balanced without having to resort to cheats.

Thirdly, there are just too many encounters to make this a balanced, fun game. FF 1 had an area where every step you took lead to another encounter, but this was an area only about 10X3 steps large, it was only in one dungeon, and you didn't have to go through it to complete the game. As much as you will need to retrace your steps in FF III's dungeons (because of the muddy graphics and lack of a top-down map) to make sure you've explored every nook and cranny, the frequency of encounters soon becomes incredibly aggravating. And, because you can't save in the dungeons, you may just have to wait until you've leveled up your characters quite a bit before taking a chance on being able to explore a dungeon fully, since the high number of random battles means a higher chance you won't make it to the end and back.

Finally, when you get to the penultimate dungeon, just before you exit to the final boss dungeon you encounter a RANDOM enemy (the Red Dragon) that's ten times harder than any other BOSS you've fought so far, takes five to ten minutes to defeat, and like as not will wipe out your entire party (and since you're in a dungeon (say it with me now: "with NO SAVES!")), you've just lost three hours of your time!). My crew were all at level 50+ with job levels of 100, a full complement of healing potions, and the best weapons, armor, and spells available in the game to that point, and they still got wiped out half the time against the Red Dragon. This to me is just insufferable.

Another problem I had with this game was how many features were poorly implemented. Now, I realize that a lot of these features were new and innovative at the time, but it's 2006, and many, many iterations of FF have passed since FF III first came out. I'm not saying Square-Enix should have incorporated all the newest and latest features of the series - that would not have been true to the spirit of FF III - but they could have adjusted some of the features they did include to make them less annoying. Take the jobs, for example; in FF V (also recently released, for the GBA), if you switch from a non-magic-using class to say a Mage or Summoner, you instantly become that class, AND you get all the spell points you're supposed to have. In FF III, however, you have to engage in up to 12 battles before the class switch takes effect, AND you don't get ANY spell points - you have to rest! Also, you don't learn any skills by leveling up your job class (as in FF V), you just get one new command in the battle menu. Which means you aren't able to carry any of those commands over to another job class as you can in FF V (allowing you, for example, to have a Monk who can Equip Swords, a Knight who can Steal, or a White Mage who can cast Black spells). And to make matters worse, there's no onscreen indication of how far along you are to advancing a job level as there is in FF V.

Other problems with implementation include no auto equip feature for weapons and armor (even when you change jobs - very annoying!), no auto spell school switching (if you have a White Mage who only knows White spells and change his class to a Black Mage, you have to manually remove every single White spell and have the character "learn" (equip) whatever Black spells you want him/her to cast, since Black Mages can't cast White spells), and loss of items beyond the first 99 in your inventory (for example, if you have all your characters equip a Bow and 99 Iron Arrows each, then change the job class of all four characters, you will lose 297 (3X99) Iron Arrows, because the game automatically unequips all weapons and armor, and the menu can't keep track of more than 99 of any one item.).

Oh, and the zoom feature is also annoying. At the start of the game, you're told you may need to "zoom in" to look for "sparkles" (a nearly invisible graphic that indicates that an object is actually a switch or pressure plate of some kind). OK, so you press the R button to zoom in to varying degrees up to a maximum amount; if you only zoom partway and let go of the R button, then press the R button again, you continue to zoom in and can't zoom out until you've zoomed all the way in, let go of the R button, and then press and hold it AGAIN. It would have been much more functional to have the camera snap back out 100% from any zoomed-in view.

One final exasperating feature, more a matter of design than implementation, is the hidden objects. Other games in the series have been very intuitive (and sometimes downright clever) in the way they hid special objects in the environment (in FF 2, you even had to go through a fireplace to get to a secret area with some great items. Again, not obvious, but when every other fireplace in the game has a roaring, interactive ("Ouch!") fire that blocks your way, coming across an empty one sure makes you curious.). Usually, these objects are placed in barrels, jars, or books; of course, there's nothing obvious about clicking on a jar in hopes of getting a Gesahl Greens or 1000 Gil, but it's definitely compelling when you see a barrel sitting in the middle of nowhere to at least check it out...and then to check every other barrel you come across, since the one you just clicked on gave you a much-needed item. But not in FF III; in this game, objects are "hidden"...on the GROUND! No rhyme or reason, no clue, nothing to arouse your curiosity, these objects are just lying (invisibly, of course) willy-nilly anywhere you might walk. You basically wind up playing FF III by tapping constantly on the A button, hoping you'll stumble across something valuable...which turns the game into something akin to Minesweeper. I felt like I was at the beach being forced to scan every square inch of sand with a metal detector for a lousy quarter when all I really wanted was to jump in the ocean. To make matters worse, there are several suspicious, hard-to-get-to, partially hidden areas in the game that contain...absolutely NOTHING!

Finally, the graphics and sound were just not compelling, and in some cases downright deplorable. The game uses true 3D models in a 3D world, but the DS is just not capable of displaying this with any justice. The characters look muddy and pixellated, especially in the zoomed-out view you're going to be playing in 98% of the time, and the environments, especially the foreground objects in the battle scenes, are terribly low-res and pixellated. The music is okay, with a few tracks that are enjoyable to listen to and that convey the atmosphere of the area they play in, but nothing spellbinding or even mildly enchanting. And the sound effects are for the most part merely adequate, with many of the battle noises sounding like heavily compressed MIDI files.

Overall, FF III is a tedious, empty, artificially protracted game that had updates in all the unnecessary departments. Beautiful CGI cutscenes are great, but if I'm too frustrated with the gameplay to get very far, I'm not even going to see those cutscenes. In fact, FF III might not even be for the completist: I probably won't even bother to finish the game, since it isn't worth it to me to spend 24 hours trying to get to the final boss enough times to figure out how to beat it to watch a CGI movie I can probably download from YouTube anyway. I believe there's a reason this game never made it to the US before, and touching up the paint job and polishing the chrome doesn't change that. It was probably halfway decent for its time, but I much more highly recommend FF V for the GBA as a much better implementation of all the features (and then some) that FF III pioneered.


buysalefindabetterjobbestcheap.blogspot.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.

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donderdag 5 januari 2012

The Sims 3 Deluxe

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Let the freedom of The Sims 3 and the opportunities of The Sims 3 Ambitions inspire you! The Sims 3 Deluxe includes both The Sims 3 and the popular expansion pack The Sims 3 Ambitions in one! Start off creating Sims with unique personalities, customizing everything from their appearances to their personalities to their homes, and then share them online. Make their dreams come true—or don’t! Then widen their horizons with killer new career tracks. Will your Sim save the day as a brave firefighter, become a billionaire high-tech inventor, change the town as a leading architect, or wreak havoc as a neighborhood nuisance? Whatever direction they take, their future is in your hands!.../ The Sims 3 Deluxe / FIND A BETTER JOB...Read more

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  • Create any Sim you can imagine and give them unique personality traits.
  • Control your Sims' destinies and decide whether to make their wishes come true.
  • Customize everything! Build the ultimate dream house for your Sims, then explore infinite customization possibilities
  • Control your Sim's actions and interactions while they're on the job
  • Choose from new career opportunities, will your Sim work for good or evil, pursue creative endeavors
.../ The Sims 3 Deluxe / FIND A BETTER JOB...Read more


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Nice! : The Sims 3 Deluxe


The Sims 3 is an amazing game. You can do basically anything with them. If you have ever wanted to have freedom and unlimited fun, then buy the SIms 3. You can become an astronaut, a pilot, a firefighter, and even a mad scientist! As well as being able to have children, maybe even triplets or twins, you can get medical advice or relax at the spa for the day. You can even get an expensive car or the limo of your dreams. If you want to live big, go ahead and buy the mansion, but if you just want to have a cozy place to stay, feel free to buy a small house near the ocean. Your sim will have all new traits and responsibilities like washing the dishes and being a natural cook or slob. An all new feature is having a wedding and being able to choose clothes. There is a wide variety of clothing to choose from. Your sim can also exercise and even change its name. You can overrun other businesses and even accomplish goals or lifetime wishes.
If you liked the previous Sims games, prepare to be surprised when you buy the SIms 3. It's a must have for any Sims lover. I hope to get the expansion packs later on!

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woensdag 4 januari 2012

Dragon Quest VI: Realms of Revelation

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A Traditional Adventure Spanning 3 Worlds! The Dragon Quest phenomenon continues in this epic journey: Dragon Quest VI: Realms of Revelation! The Real world, the Dream world, and the mysterious Dread Realm are yours to explore as you confront the many problems caused by the evil Murdaw and take on several other challenges as well. ~ Choose How to Defeat Your Enemies, Even...With Your Enemies?! Will you become a Priest, a Paladin, or maybe a Merchant? Choose from 9 different starting classes—and unlock many others—in the return of Alltrades Abbey. As you upgrade your classes each character will gain exciting new spells and abilities. As your number of companions expands, you’ll even get help from some familiar faces—MONSTERS! Choose your favorite type of slime to take with you, or even bring a Hacksaurus! ~ See the Return of Classic and Compelling Foes! Some familiar faces have returned to stand in your way! From the Slime, to the Mud Mannequin, to the Canni-box, many classic foes are back to try and stop you from reaching the Dread Fiend. There are also some other faces in the mix like the Mottle Slime and the Jumping Jackal. ~ The Final Chapter in the Zenithian Saga! The final chapter of the Zenithian Saga is finally here--the long awaited sequel to Dragon Quest IV and V! Will these heroes have the strength and courage of the heroes before them? Will they be able to save the worlds from the Dread Fiend?.../ Dragon Quest VI: Realms of Revelation / FIND A BETTER JOB...Read more

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Dragon Quest VI: Realms of Revelation is a single player turn-based Role-Playing Game (RPG) for play on Nintendo DS and DSi. The final release in a trilogy of Dragon Quest games originally developed for console play and later remade for the Nintendo DS, Dragon Quest VI: Realms of Revelation allows players to assemble their own party of comrades, assume different character classes and develop their abilities in combat, abilities with magic and with items found throughout the game's different explorable worlds. Additional features include: improved graphics, mini-game play options and more.

Dragon Quest VI: Realms of Revelation game logo
Character eqipping screen from Dragon Quest VI: Realms of Revelation
Turn-based RPG action concluding the Zenithia Trilogy.
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Traditional RPG Adventure Spanning 3 Worlds

15 years after its initial console release in Japan, the final chapter in the popular Dragon Quest Zenithia saga and sequel to Dragon Quest IV and Dragon Quest V is remade for DS players in North America in Dragon Quest VI: Realms of Revelation. In this epic journey the Real world, the Dream world and the mysterious Dread Realm are yours to explore as you and your allies regain your lost memories, realize your physical and magical powers and abilities and use them to confront the many problems caused by the evil Murdaw, in an attempt to save your world.

Gameplay

Dragon Quest VI: Realms of Revelation like other releases in the series is a single player turn-based RPG featuring random battles and a deep character class system. Action revolves around the adventures, general combat and boss battles faced by the player's hero and comrades that the hero adds to his party in his travels throughout the various worlds/realms present in the game. Success in these endeavors drives the game's story forward, allows for the accumulation of experience points, mastery of initially available character classes, access to additional classes and exciting new spells and abilities. Success against certain enemies also allows for the co-opting of their strength as they are persuaded to join the cause of the quest. Additional features include: "Wagon" functionality that allows the player to retain acquired characters until the player chooses to swap them out for any of the currently played characters, improved graphics, Slime Arena and other mini-games and more.

Key Game Features

  • Experience the final chapter of the Zenithian Saga on your DS - the long awaited sequel to Dragon Quest IV and V
  • Choose from nine different starting classes and unlock many others in the return of Alltrades Abbey
  • As you upgrade your classes each character will gain exciting new spells and abilities
  • Defeat the monsters that stand against you and you may even gain the reward of their allegiance
  • Choose your favorite type of slime to take with you, or even bring a Hacksaurus
  • From the Slime, to the Mud Mannequin, to the Canni-box, many classic foes are back to try and stop you from reaching the Dread Fiend

Additional Screenshots

Using magic in Dragon Quest VI: Realms of Revelation
Party oriented combat.
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Improved dual screen graphics seen in Dragon Quest VI: Realms of Revelation
Improved graphics.
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Slime Arena mini-game from Dragon Quest VI: Realms of Revelation
Mini-game options.
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Character stats screen from Dragon Quest VI: Realms of Revelation
Classics RPG play mechanics.
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  • Features -
  • Experience the final chapter of the Zenithian Saga on your DS - the long awaited sequel to Dragon Quest IV and V
  • Choose from nine different starting classes and unlock many others in the return of Alltrades Abbey
  • As you upgrade your classes each character will gain exciting new spells and abilities
  • Defeat the monsters that stand against you and you may even gain the reward of their allegiance
.../ Dragon Quest VI: Realms of Revelation / FIND A BETTER JOB...Read more


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Still Fun After So Long : Dragon Quest VI: Realms of Revelation


By now when it comes to Dragon Quest--the DS remakes in particular--we should know what to expect. Dragon Quest VI, much like Dragon Quest V was never released outside of Japan. Instead it stayed there and, like every other game in the series, became a ridiculous sensation, besting much of its competition. There's nothing Dragon Quest VI throws at you that you haven't seen before. The basic structure of Dragon Quest has often been why the series has been such a staple in Japan, and a part of the reason it's hardly done anything to change. This has caused Dragon Quest to have a bit of contention with western gamers. And true enough, Dragon Quest VI is more or less the same kind of game as all the others which came before it. If you weren't a big fan of Dragon Quest before, you're hardly likely to jump in now.

Dragon Quest VI, like just about every game in the series has hardly ever been about story. In fact, much like some of the games which precede it the story is quite forgettable. You begin the game as the hero who wakes up with a couple of allies, goes off to fight a dark lord and lose the battle only to wake up and discover it's a dream. The story, for the most part, lacks a lot of context and heart. The characters aren't really developed at all and there's a lot of time spent that actually isn't really focusing on story at all. This is not exactly stuff that's new to Dragon Quest. Many of their stories are forgettable. What they lack in story they usually make up for with expansive worlds, tons of sidequests and hidden goodies and usually just being all around fun. It works for Dragon Quest VI as well. If story is your kind of thing, Dragon Quest probably never appealed to you a whole lot anyway. These are games that have been largely about exploring huge fantasy worlds.

The gameplay has hardly been changed from anything Dragon Quest has ever done. For the most part you'll explore an overworld map and talk to characters to figure out where to go. By large, Dragon Quest VI is mostly non-linear. Not really telling you where to go, but rather letting you uncover it on your own. This sort of old school approach might turn away a few people who have been conditioned by more story focused RPGs, but it allows for Dragon Quest to shine in an area it's been very well known for: It's gameplay.

When not exploring you'll often be battling. This is where Dragon Quest can be fun. The battles aren't flashy by any means there's something strangely addictive about them. You don't view your characters strike the enemy, but rather you see things from a first person view. Then you select your actions and watch a round play out. Usually by seeing an enemy move to attack and then a slash come across them whenever you attack or a bump or something like that. It's all menu based where you can attack or cast spells or defend or run and what have you. It's simple, yet the game compels you to keep battling. Keeping true to its old school roots, Dragon Quest VI will beg you to grind from time to time. It is not an easy game by any means and if you aren't willing to take a break to boost your levels every now and then, it'll destroy you.

In spite of that, there's a surprisingly large number of things you can do in the game. The main quest in and of itself will keep you busy for a long time. Not just because of level grinding, but because you can easily get distracted from the beaten path and do something else. There's often something to do off the main path. There are also plenty of mini-games at hand too.

If anything what may drive some gamers away is the old school nature of the game. Whether or not Dragon Quest VI has aged well will be up to the individual gamer, but it's hard to get past the fact that a game made in 1995 still plays like it was made in 1986 to some degree. It fairs rather well in 2011, but some of its elements are bound to be a turn off to some gamers. The tedious level grinding, rather than pushing through might grate on some nerves. The menu system is also a little dated, as is the battle system itself. It doesn't mean it can't appeal, but something can certainly be said about Dragon Quest's inability to really go beyond much. For old school fans you'll probably actually really like this. I actually tend to. As I said, there's something addictive about the simplicity of Dragon Quest VI. In spite of some of its dated techniques, it's accessible to just about anyone because it's easy to pick up and play.

Going along with the trend, Dragon Quest VI also isn't the best looking game out there. But with the exception of the 2005 entry Dragon Quest has hardly been a game to play for visual appeal. If one is looking to Dragon Quest for superior graphics, they might want to check where they've been for the past twenty-five years. Dragon Quest VI may not be the most visually appealing game out there... but it definitely has character. It's certainly better looking than it's original Super Famicom counterpart, and it's nice to see the DS making use of both screens, but there are a lot of DS games that somehow look better. There are moments when parts of Dragon Quest VI look a little more pixelated than you want to. On the other hand, while it may not be able to handle 3D the sprites are still charming.

The music is also fantastic. Some of the best in the series, no doubt. The only thing that might have been nice is if there had been more music. This is another thing that Dragon Quest could use a hand with. Just giving the gamer more tracks. They're not bad by any means, but there isn't much variety in the music at all. For a four or five hour long game this isn't so bad. But Dragon Quest VI can keep you busy for well over 60 hours (I've heard of some gamers taking well over 100 hours to do everything). It's a good soundtrack, I just wish it were bigger.

With all this in mind, Dragon Quest VI is still a good game. It may be dated in some ways, but I think if you're already a Dragon Quest fan you're getting exactly what you expect out of it. It's not flashy, but it's strangely fun and charming in its own way. If you like JRPGs you'd do well to get a hold of Dragon Quest VI. The dated battle system and menu system are poor excuses to pass it up when you realize that you're exploring a huge world and getting sucked in. There's a charm there that's hard for some JRPGs to touch. It's a good game. It might not really appeal to strongly to those not accustomed to it's old school charms, but for those willing to look past it the only word to describe it is epic.

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maandag 2 januari 2012

Final Fantasy Tactics: The War of the Lions

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Final Fantasy Tactics: The War of the Lions Overviews


Features include:

•Animated sequences combine hand-drawn style visuals with computer graphics
•Enhanced widescreen presentation, new jobs and new characters
•Challenge friends in head-to-head battles with the multiplayer function
•team up in the co-operative mode and try to outwit the game's computer opponents
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Final Fantasy Tactics: The War of the Lions

Final Fantasy Tactics: The War of the Lions Features
  • Animated sequences combine hand-drawn style visuals with computer graphics
  • Enhanced widescreen presentation, new jobs and new characters
  • Challenge friends in head-to-head battles with the multiplayer function
  • team up in the co-operative mode and try to outwit the game's computer opponents
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Customer Review :

Remake of a PS1 Classic : Final Fantasy Tactics: The War of the Lions


Final Fantasy Tactics: The War of the Lions is a remake of the original Final Fantasy Tactics for the PS1. The original was perhaps the most popular turn-based tactical RPG ever made, and this newest version remains true to the original.

Not much, in terms of plot, has changed in the remake. The new translation is far better than the often laughable Engrish of the original, and some names have been changed to make the game fit better into the more fleshed out Ivalice of Final Fantasy XII. This doesn't change the story, but makes it easier to understand and far more enjoyable to witness.

Graphically, the game is a bit of a mixed bag. The original PS1 graphics remain, and they haven't aged very well. Characters and monsters are depicted by the now familiar Square-Enix superdeformed sprites. The maps are pseudo-3D. They can be rotated so the player can see around obstacles, but they're not exactly stunning to behold. On the flipside, the new cutscenes are absolutely gorgeous. They're fully animated, and very fluid, but retain an almost parchment-like quality to them. The style mimics the official art very closely, and helps to bridge the gap between the art and the sprites.

The audio, again, is a mixed bag. Some of the music is beautiful, but there are a few annoying tunes thrown in, which quickly becomes a problem as the track repeats itself for the nth time while you're grinding for experience and job points. The sound effects are pretty standard. The voice acting, on the other hand, is superb. It's a shame that its limited to just the cutscenes.

The gameplay is familiar to those experienced with the genre. Battles are fought on a square map. Obstacles - buildings, trees, lava...it all depends on where the battle is taking place - and monsters litter these battlegrounds. You control a squad of up to 5 characters. Each combatant - both the characters you control and the enemy NPCs - gets a turn, which allows them to move and/or perform an action. Most battles simply consist of defeating all enemies on the map or one particular enemy without getting the main character killed in the process.

The tactical side of the game largely comes from which jobs your characters have mastered. Jobs are essentially character classes. You have the standards: warrior, healer, wizard, etc. There are other, more esoteric jobs, like mathematician and dancer. Every defeated enemy gives that character job points, which allows you to purchase an ability from a job, which grants that character permanent access to that ability. So, you can have a warrior capable of casting offensive magic if you purchase the right abilities. Access to jobs is predicated on which jobs that character already has access to, and what levels they have obtained with those jobs. The more useful or powerful the job you want to give your character, the more levels in pre-existing jobs they need. So, expect lots of grinding for both experience and job points, especially early on in the game.

The last aspect of the gameplay I must mention is the steep learning curve. This game is not new player friendly. You'll die A LOT in this game, especially in the early stages. What's worse is that you'll die from creatures that are typically cannon fodder in other Square-Enix games. Trust me when I say that you'll learn to fear Chocobos. The game becomes much easier if you grind for abilities early on, but the beginning portion is hellish, especially during a first playthrough.

All in all, The War of the Lions is a great remake. It's difficult, and parts of it haven't aged well, but it's definitely more than the sum of its parts. This version, given its portability and well-written (properly translated?) story, is perfect for those who missed it the first time.

buysalefindabetterjobbestcheap.blogspot.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.
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